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Min/Maxing the Catalyst Gank


You haven’t gotten rid of me yet. Real life and lowsec empire-building have cut into my highsec shenanigans, but I’m still up to things. Primarily ganking those evil industrialist pigs. To that end, I spend a fair bit of time in the minerbumping channel talking to CODE. and other members of the ganker community.

A few days ago, a newcomer was asking about Catalyst fits. Specifically he was asking about polarized weapons without first having checked the market. After setting him straight on not fitting a 70 mil Catalyst, several of us started comparing fits. Mine was basic: Light Neutron Blaster IIs across the highs, Magnetic Field Stabilizer IIs across the lows, a scram and a sensor booster in the mids, and a T1 hybrid rig and a overclocking rig. Gogela shared a similar fit that gave up the sensor booster in favor of a T2 hybrid rig and a T2 sensor rig. It lacked the CPU to get the sebo in and dropped one of the magstabs to a meta, so the tradoff was roughly 200 sensor strength for 27 addtional DPS. I felt like this could be improved up and set about digging through Pyfa for options. I found two things:

  • Small Algid Hybrid Administrations Unit I – this rig reduces the CPU load of hybrid turrets at the expense of powergrid. You’ve got plenty of powergrid to work with on a typical gank catalyst, and a day of training hybrid rigging keeps the penalty manageable.
  • Zainou ‘Gnome’ Weapon Upgrades WU-1002 – this implant is affordable and drops CPU demand of turrets an addtional 2%.

Combined, these two allow a full stack of T2 magstabs AND the sensor booster while using the T2 hybrid rig, maximizing damage output.

The Fit:


Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Initiated Compact Warp Scrambler
F-90 Compact Sensor Booster, Scan Resolution Script

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S

Small Hybrid Burst Aerator II
Small Algid Hybrid Administrations Unit I
[Empty Rig slot]
Void S x112
Scan Resolution Script x1

If you’re wondering about the count on ammo, that’s 14 volleys, which is 1 more than you can use in a 0.5 system in which Concord has already spawned.

Expect this Catalyst to cost 13-14 million isk, with roughly 4.6 million on average dropping in the wreck.


Yes, you should use implants. The WU-1002 is crucial for the above fit. Here’s the full implant set I’d recommend:

  • Zainou ‘Deadeye’ Small Hybrid Turret SH-603
  • Zainou ‘Gypsy’ Signature Analysis SA-702
  • Eifyr and Co. ‘Gunslinger’ Surgical Strike SS-903
  • Zainou ‘Gnome’ Weapon Upgrades WU-1002

That makes for a 50 million isk pod on today’s Jita prices.

With implants, this fit is capable of 746 DPS and a scan resolution of 988. or 1041 with heat (be careful heating a sebo, it can kill your scram if you run too many cycles).


Purchase these for a new character (about 2.5 mil):

Gallente Frigate
Gallente Destroyer
Small Hybrid Turret
Small Blaster Specialization
Jury Rigging
Hybrid Weapon Rigging

Alpha skills:

If you’re cooking alpha characters prior to subscribing or just planning to gank as an alpha, this will take about two months. Max perception with the rest of your points in intelligence for an optimized train.

Cybernetics 2
Jury Rigging 3
Hybrid Weapon Rigging 3
Power Grid Management 5
CPU Management 5
Signature Analysis 3

Gallente Frigate 3
Gallente Destroyer 1
Weapon Upgrades 4
Motion Prediction 3
Small Hybrid Turret 5
Small Blaster Specialization 3 (once this is trained to 1, you can fly this fit)
Rapid Firing 4
Surgical Strike 4
Gunnery 5

Omega skills:

Note: if you’re starting this plan as an omega, get Weapon Upgrades 5 earlier, as it’s necessary for fitting (see my note below). This is another two months training for perfect DPS and scan resolution.

Weapon Upgrades 5
Small Blaster Specialization 5
Rapid Firing 5
Surgical Strike 5
Signature Analysis 5


The Agency ‘Pyrolancea’ DB3 Dose I booster can eek out an addtional 20 DPS, which can make a difference on tight gank numbers. Anything more is rather costly as you’d be doing really well to get 3 ganks on a dose.

A Note on Alpha Characters:

This fit as listed requires the Weapon Upgrades 5 skill, which is not accessible for an alpha character. You can sacrifice about 20 DPS and some extra isk by switching the ‘Deadeye’ SH-603 implant for the Zainou ‘Gypsy’ CPU Management EE-603 to make this fit work for an alpha pilot.

My First (Almost) 500 Days of Eve, According to My Killboard

Over the years, I’ve had a lot to say about player retention, how people experience Eve, and what should be done to protect people. I’ve frequently referenced my own experiences to reinforce my point. Recently I reached back into the last page of my killboard to do just that, and it got me to thinking: there’s a story there. I was finally dragged into playing Eve on May 24, 2010 by a good friend, who had himself started playing a month before with several mutual friends. I came in with no prior MMO experience to draw from, having primarily played FPS and RTS prior to Eve.

Day 1: The new player experience gives me a mission that requires me to lose a ship.

Day 3: Or maybe that was this loss. One of those two is my first unintended loss of a ship. I just turned around and bought another one. I took to this lesson quite well: ships were disposable. They were something to be used, and sometimes used up.

Day 24: Two days after joining the corporation founded by my friends, I lost an Omen tagging along on level 4 missions. I took to the Omen because I liked the lasers. Less reloading, less cargo for ammo, also PEW PEW PEW LASERS. I immediately replaced the Omen with bounties and insurance money. In spite of such losses, I was easily making isk to replace ships I lost to my habit of diving in over my head.

Day 48: Still flying and losing Omens in missions. My little noob corp had no one to give me advice on fittings, though the fit does indicate that we’d recently discovered salvaging. Being a bit behind everyone else, I took it upon myself to become the salvager as it gave me a role in higher-profit missions to which I would never grind standings enough for access.

Day 59: I discovered the pre-Noctis salvage Catalyst, and proceeded to lose two ships  because I lacked the patience to sit on a gate waiting for the combat ship to finish doing his thing. I didn’t stop this habit, I simply learned how to not die taking a catalyst into hostile level 4 mission grids. The most important bit here is this is the first fits you see in my history that have truly deliberate fittings. It took me two months to reach that point. I’d be embarrassed if I hadn’t seen hundreds of new players do exactly the same things.

Day 63: Around this same time, a corpmate introduced me to exploration and I found the first thing that really suited me. I lost my first battlecruiser in a drone site. My fit was still kitchen sink, most likely built primarily from mission loot I’d picked up working as the corp salvager. I feel it’s important to note here that I’d learned early to mistrust Battleclinic, which was supposedly the place to go for fitting ideas at the time.

Day 96: Exploration led me to wormholes and I discovered just how ill-prepared I was to contend with sleepers. This fit shows that after 100 days, I was finally putting together a proper ship, although clearly there were some concepts I was still missing.

Day 100: We discovered ABC ores in the wormholes we’d been poking around in. The first couple of ops were uneventful and more than paid for the barges we’d been risking in w-space. So when my first taste of PVP was the loss of a retriever, I wasn’t concerned. I understood that I had very little on grid at any given time relative to the potential payout involved.

Day 112: C1 sites were a far more consistent source of income than hoping for a good grav site in w-space, and I was regularly day-tripping in a decently-fitted Harbinger. I found the risk to be well worth the reward. I continued to venture in and out of wormholes, occasionally losing T1 frigates to hole camps as I scouted and bookmarked.

Day 146: Our first wardec! My first PVP loss in highsec! I remember us scrambling to figure out how war worked, and quickly realizing we could simply continue to operate so long as we watched local and didn’t blindly jump gates.

Day 170: My first PVP kill. I was doing some highsec exploration and this guy intended to swipe my loot and run. Turns out, I had a point on my “PVE” ship. W-space had hardened me enough that I started fitting one just in case.

day 176: We get can flipped during a corp mining op. Being the daring one, I proceeded to take our stuff back, making multiple trips in my Bestower, aligning before scooping and warping immediately. I finally lost the Bestower on my last trip. My antics earned us another wardec.

Day 180: Ignorant of the watch list and locator agents, I drove 20 jumps away and proceeded to run missions there, thinking I’d be safe far away from our “home” in The Citadel. I learned the hard way that didn’t work.

Day 205: A recent recruit and I decided to roam lowsec and score a modest kill. This kicked off two weeks in which I lost several ships in lowsec, both roaming for fights and attempting exploration.

Day 227: My exploration Harbinger continues to evolve and serve me well, netting me a small kill when I stumble across a Cormorant during my trips.

Day 241: Our third wardec comes at the hands of someone who posed as a recruit to gather intel first. I decided to yolo a Slicer versus a Typhoon. He let the war go after that. A few more losses followed as I continued to take risks and push the limits of my exploration ships.

Day 363: I enter into some sort of PVP tournament a friend was running, killing a Catalyst before losing my Omen to a Thorax. Somewhere in the past two months, my friends/corpmates began to leave the game for other pursuits, leaving me wondering what to do next.

Day 462: Another war. Having recently trained into a Pilgrim, I decide to take it for a spin. Unfortunately my wartarget had no interest in honoring a 1v1 and the Pilgrim died a noble death.

Day 474: I joined The Skunkworks.

As my killboard stands, everything you see above represents page 27. That first page contains 36 of my total 97 losses. Page 26 is entirely green. My shift from a corp made of inexperienced friends to a corp run by seasoned veterans had an immediate impact on how I played the game. I’d never noticed this fact until I sat down to write this, and I don’t think it can be overemphasized.

So what conclusions do I take from all this?

  • It simply cannot be overstated how valuable it is to have someone with experience guiding new players. Psychotic Monk taking a chance on a very negative killboard is the reason I didn’t quit Eve before I hit day 500. I learned so much more in the first few weeks with SKNK than I ever figured out on my own.
  • Comparing my killboard to that of the noob corp that I joined, I accounted for the bulk of the losses to NPCs and to players. I’m also the only one of us still playing Eve eight years later. CCP’s own data suggests this isn’t a coincidence.
  • CCP relies too much on external sites and obscure links to convey important information about how the game works. There has been a slow trend over the years to demystify some of the game, but a lack of good documentation leaves it to others to fill in the blanks…and they quite often get it wrong.
  • I remember what it was like, watching my friends trickle away from the game one at a time. One guy, or mission “expert”, simply burned out on running missions but had become accustomed to his blinged out Golem and didn’t want to take risks. Another had made several attempts at getting out to lowsec, jumping mining ships into Tama and dying horribly before giving up. Our marketing guru had a similar “what now” experience to our mission guy: he was at a loss for what to do besides nickle and dime his way into more and more isk…which wasn’t enough for him to stay in the game. Everyone hit a threshold where they were looking for something else to do, and simply not finding it.

Instanced PVP, Wardec Changes, and An Invitation

A Larger Abyss

When CCP first announced Abyssal content, they justified its instanced dungeons with the claim that the content of the pockets was such that running it as normal deadspace would be tasking on the servers. It flew in the face of fifteen years of Eve’s “one universe” ideology by creating PVE spaces that couldn’t be interfered with. I had my misgivings at the time, but at least CCP made the high-end content riskier by having people running Abyssal content in highsec come out as suspects on tier 4 and 5 sites. Then they walked that back “temporarily” with no fixed end date in sight.

Now with the Onslaught release, that instanced content is accessible to other players…if you want it to be. You can form a three-frigate fleet to run that “server-tasking” content. I guess it didn’t need to be instanced after all. And if you’re running the solo cruiser content, you can opt in to some instanced space jousting where another cruiser who also opts in does battle with you.

I recently ran about a hundred Abyssal sites. I lost two Gilas in the process, one to a warp gate refusing to activate and one to a pile of neuts. The PVE content is quality and the randomness of it is refreshing (though still repetitive). I don’t even particularly have an issue with the “enchanting” mechanic of the mutaplasmids. I say that to make it clear that my primary concern is that the Abyss and the underlying concepts of instanced content and on-demand PVP are dangerous to the larger Eve meta.

We now have a system in which players can engage in PVE content without fear of immediate interference. What’s more, with Onslaught it is being transformed into a way to get “goodfights” without the effort of roaming and with no risk of being baited into engaging a superior force. The slippery slope here is obviously that fleet content is already in effect, and it’s reasonable to assume that eventually the frigate fleet variant will make its way into offering PVP. The ability to find and engage other players on those terms is going to take more and more ships out of regular space and leave Eve feeling more and more desolate while the people using the content operate in an increasingly safe environment.

The Next Target: Wardecs

As I mentioned previously, CCP is poised to take a nerfbat to the wardec system again. I agree that there are problems in the current state of affairs, but that’s a discussion for a previous post. It looks like the final decision for a “short term” nerf is to limit wardecs to entities that own structures. Look for that change to come with the “winter update.” Merry Christmas, now anyone looking to opt out of highsec PVP will need to simply opt out of owning structures with the same corp they’re a member of. The solution to “we made a corp and are now getting pummeled” is apparently to move the bar to “we anchored an Athanor and are now getting pummeled.”

I honestly can’t even predict what this will mean for all of you who aren’t in one of the handful of big wardec alliances. My gut tells me that a lot of smaller mercs and wardec enthusiasts will lose a fair bit of content while the hub campers will continue to do what they do with a slightly smaller margin on their killboards.

Lowsec Is Still Fun

I never really planned on using this blog for recruiting, but here it is: Arcana Noctis is looking for dudes like you. We need competent, maladjusted individuals who can’t properly start their day without wrecking something. So if the new highsec isn’t your bag, or you’re just looking for another flavor of content, or maybe you just want to come fly with me on the rare occasion that I can actually make fleet ops, drop me a mail in game. We have been known to dabble in highsec shenanigans (see TerrorDestroyer5K and the OAK structure fights I blogged about), we have a large network of things and people over several regions of low, and we’ve got jump range on dozens–probably well over 100 now–of null systems.

Drop me a mail in game and I’ll set you up an interview with the leadership.

So About Wardecs…

There is considerable discussion on r/Eve right now about wardecs. It seems the recently-released CSM 13 minutes indicate that CCP has data showing indicating a startling rate of attrition among new players who are the targets of wardecs. It seems significant enough that some members of the CSM stated that it could justify an immediate removal of the wardec system while a more lasting solution is worked out.

Such knee-jerk reactions are rarely good in the best of circumstances. CCP’s history of such things can hardly be classified as “best” and their recent acquisition by Pearl Abyss should give us all even more pause. I also feel that most of the CSM has little vested interest in the areas that wardecs affect, as most of them come from null blocs where a wardec simply means using neutral haulers in highsec, and perhaps aren’t the most qualified people to make sweeping suggestions on how to address the situation.

A Case for Wardecs

One of the long-running problems with making suggestions on improving the war system is that most people in the conversation are trying to solve the current problems without a clear picture of what a good wardec system would look like. To get that, we have to consider why warfare is necessary in highsec.

Even in highsec, there is competition over resources. I’ve seen competing industrial corporations go to war trying to force each other out of good ice systems or to drive out fleets that are mining out good ore from belts they claim. Since moon mining has made its way to 0.5 systems, currently the only way to remove an abandoned Athanor is with a wardec. Taking these options away from active fledgling corporations is removing one of the major selling points of Eve: the ability to influence the world around you via combat.

What’s more, those of us who spend most of our time in lowsec also make use of wardecs. Some of us prefer to maintain a sec status that allows us to wander in and out of highsec as we see fit, and wardecs allow eviction campaigns to remove structures and engage in fleet fights without having to spend hundreds of millions per character on tags.

Wardecs should be a tool for achieving a goal. Taking territory, allowing a nullsec conflict to spill into highsec, impacting cash flow of your enemies, or just settling a grudge.

What’s Wrong With Wardecs?

Obviously there’s a problem here. Or perhaps several.

Neutral Logi

One major issue is the use of neutral logi. Since CrimeWatch 2.0 came out in 2012-2013, providing remote reps to anyone engaged in combat while in a war or while they have a limited engagement causes those logis to go suspect. This seems like a great idea; now anyone can shoot those logis.

The problem is that shooting the suspect logis triggers its own limited engagement, meaning that your in-corp logi is forced to go suspect to continue providing you reps.

Poor Leadership and Bad Information Among Defenders

Over the years I’ve been on the aggressor’s side hundreds of times. I’ve also been a defender dozens of times and had spies in dozens of wartarget corps. The common trend I’ve seen among those corps that fall apart in the face of wardecs is a leadership who, frankly, shouldn’t be trying to lead. This breaks down to two basic flaws: a complete lack of proper response to war and ignorance of basic game mechanics.

Most corps I’ve seen fall apart when targeted by a much smaller group of seasoned combat pilots do so because their leader(s) don’t communicate with their members, don’t formulate any kind of response to the war, and don’t take any initiative in showing people how to deal with the situation.

What’s more is the absolutely terrible information often being taught by “experienced” players who try to lead these corps. Over the years I’ve seen people with far more skillpoints and years in the game than me tell people to fit ships completely wrong, misunderstand game mechanics that a simple Google search would explain, and state with total confidence that things work a certain way and be utterly wrong.

Intel Is Hard in Highsec

Along with neutral logi, neutral boosts and neutral scouts are able to roam in and out of local without alerting the enemy. Quite a lot of work can be done to stage prior to a fight without the enemy having any idea it’s happening. This in itself isn’t a problem–personally I always enjoyed the fact that highsec allowed you to hide in the crowd, but as a part of the larger issue this is important to recognize the unique challenge it brings. Low and null have the ability to stage gate camps and operate vast intel networks. Wormhole entities can roll holes and hammer dscan to remain constantly vigilant.

This really becomes a problem when a fleet of enemies can move into position and join the enemy corp minutes before an engagement. No amount of scouting can protect you when suddenly local is full of wartargets that were neutral moments ago. Some effort was made to punish corp-hopping years ago by adding the 7 day ban on rejoining a corp you left while it was at war, but that’s trivial when you can simply join another corp in the same alliance, or jump to an alt corp that’s in a different wardec.

The “Bully Factor”

I don’t really know how to quantify this, but I know that I felt very victimized as an early player being targeted by much more experienced and wealthier players. This is perhaps the hardest thing to solve without severely hurting the sandbox nature of the game, but it’s enough of an issue in player retention that I would be remiss if I didn’t at least acknowledge the role it likely plays in subscriber counts. It’s also perhaps the last issue I would seek a solution to; nullsec doesn’t protect a month-old player from a ten-year-old player. I’d just as soon we not start trying to do that in highsec.

So What Now?

  1. The “quick fix” solution that stops short of completely ending wardecs is to make providing reps to at-war characters in highsec into a CONCORD offense. No more neutral logi forces aggressors to bring logi that can’t hide in the crowd and makes them valid targets to the entire fleet without breaking defender logi. Do I like this idea? Not that much, but it’s preferable to the sledgehammer fix of getting rid of wars and follows with CCP’s recent trend of making small changes to see how they impact rather than making drastic changes that are much harder to predict the effects.
  2. I don’t know how hard it would be to limit wardecs to specific areas. But imagine a war system where you could specify a system, constellation, or region (or “all regions”) in which a wardec would be active. The larger the area, the more expensive the war. This would make wars for territory reasonably priced while galaxy-spanning wars could be made prohibitively expensive for all but the largest of alliances. If you’re the target of a wardec in Domain, you have 24 hours to move people and equipment a dozen jumps out of the region to a fallback position and carry on.
  3. CCP can do a much better job of communicating the nature and mechanics of war to new players. Eve’s legendary learning curve should be the result of its complex nature, not poor documentation and insufficient alerts. By making war less mysterious, newer players can make more educated decisions.
  4. Further restrict corp mobility during war. This will be a delicate issue as too much restriction allows griefing by simply maintaining wars, but it might make sense to force a character to remain in an at-war corp for a minimum of three days and/or place a four hour delay between accepting an invite and actually becoming a member of the corp so that instantly shifting the balance of a fight is much more difficult to achieve.
  5. Unless something has changed very recently, there are still issues with local channel properly showing standings and wartarget status when that changes. That desperately needs a fix as I’ve had instances where I missed tackling a valid target because they didn’t show properly in local or on my overview. Eve is a game where fights hinge on good information, it shouldn’t be acceptable for that to happen.
  6. One idea might be to have a handful of no-war systems. These would need to be free of PVE content and not permit anchoring of citadels for obvious reasons Some lore work could be done to justify maybe one safe zone for each empire. I’m specifically thinking about Jita, but don’t want to make it a special system just because it’s Jita.

What Shouldn’t Be Done:

I’ve seen a lot of talk about doing a couple of things. I’d like to address those now.

Limit wardecs to corps that own structures: The problem here is that a lot of active corps that are doing things that might warrant a wardec don’t own structures. Maybe they’re constantly mining your 0.5 athanor belt. Maybe they’re doing logistics for gankers. Maybe their CEO just wouldn’t shut up about how great they are in local and you want to show him how wrong he is. Doesn’t matter. Creating an opt-out method for highsec PVP is a bad idea.

Give wars set goals so that the war ends as soon as that goal is accomplished: Situations change quickly in Eve. If I set the goal of destroying a particular structure, then my target can immediately anchor another one when my goal was to drive them out. Not to mention, there’s no amount of options you can give me that will cover every possible legitimate reason to declare a war.

Bonus Round: Corporations

Another thing I’ve said many times over the years is that corporation membership needs to be more valuable in highsec. Wars would be more interesting and used by more people if there were compelling reasons to remain in corp and fight it out rather than (as most experienced players do) simply dropping corp and carrying on about your business. It’s beyond this scope of this post to propose changes and consider all their implications, but just like the “bully factor” I mentioned above I feel it’s important to consider the role this plays in how wardecs got to the state they’re in today. Perhaps, just perhaps, new players wouldn’t be subject to so many wardecs if every experienced hauler, miner, and mission runner in highsec weren’t so adept at simply opting out of them.

Side note: my eight-year-old motherboard finally took a dirt nap several weeks ago. My budget prevents me from rebuilding my PC for a while, so I’m blogging in lieu of actually playing Eve. See you guys in space whenever I can get back to it.

Plot Twist

Just a brief note on a sudden change of pace in Eve. I resubbed my main just in time to get the news that we were moving out of Aeschee and heading back to Arcno territory. It didn’t take long before nearly all of the US time zone was summarily kicked from Shadow Cartel for reasons above my pay grade. I only know that we were planning to leave and the European contingent sped up our departure.

Almost immediately the drop in numbers was noticed, and a very large ball of titans and supers showed up to reinforce the Aeschee Keepstar. We finished our evacuation uneventfully when that wasn’t happening. The Keepstar is due for demolition in two or three days.

So we evacuated to Dom-Aphis and have recently redeployed with the rest of the Shadow Cartel refugees in our own newly-formed alliance, Shoot First. This should be fun.

Operation TD5K: Epliogue

TerrorDestroyer5K had seen hundreds of viewers on his twitch stream. He’d become a phenomenon, and somehow he’d convinced himself that most of those people were there to learn the wisdom of his ways. We couldn’t have that. We put the word out that it was time to stop taking away his ships, and take away his viewers. The goal was to drop him from 100+ to less than 12 in a day. A restream was set up so we could watch without raising his view counts. He was baffled at the sudden decline, and on his next foray into nullsec he couldn’t understand why no one was chasing him. His immediate assumption was that he’d won: we were all too afraid or too guilty or banned or…something. I stopped paying attention.

Ultimately, nothing of note happened after this. Random gankers regularly paid attention to him so that he couldn’t fly anything of value. After months of losing literally hundreds of frigates, rookie ships, and pods, he lost his free Praxis to rats. Fun fact about that 780,000,000 isk fit: I reproduced it in Pyfa, and it can rep at best less than 70 dps. He somehow built a battleship less tanky than most frigates.

Since then, I haven’t seen much of TerrorDestroyer5K streaming Eve. Our daring spy created a tribute video capturing some of the signature moments of that weekend. I’ll end the story with that.

Lately I’ve not done much Eve myself. As I said at the start of this series, real life has been taking up a lot of my time lately. I let my accounts lapse into Alpha and only logged in to randomly roam about our territory looking for prey. But I’m getting ready to dive back in, and I’m looking to possibly make myself blog at least a couple of times a month. I’ll be reinventing it a bit, though, as Eve has changed and so have I. But I’ll get more into that later. Maybe.

Operation TD5K Part 2: The Gankening


Following the gank of the Raven, TerrorDestroyer5K fumed in silence for some time before launching into his customary tirade. He’d said before his storyline mission that he’d be going to bed soon, but that seemed forgotten. After an extended fit of arguing with his camera, he began rage missioning in his next-best ship, a Drake Navy Issue.

While this was going on, I was being bombarded with chat requests. Dozens had watched the gank go down and more than a hundred were witnessing the aftermath. We were getting congratulatory mails and chats from all over New Eden. I received two corp invites out of nowhere, got dragged into a dozen new chat channels, and ended up on CODE.’s teamspeak chatting with loyalanon as he assembled a fleet of Tornadoes. Members of Hard Knocks joined up and 142 minutes after the loss of his precious Raven, I listened in as the Drake Navy Issue died along with an empty pod.

His rage renewed, TD5K stayed docked for a while, ranting at the camera while we continued talking to everyone who is anyone in Eve Online. Members of a dozen major alliances were watching. Viewing numbers were soaring. And he still wasn’t sleeping…but I had to.

I woke the next morning to real life needing attention. I checked in on the stream, and found him still going. My CODE. contacts indicated he had never stopped. He’d reshipped into an Osprey Navy Issue, his next-next-best ship, but he was moving around a lot and no one had put much effort into pursuing him. I checked in throughout the day, marveling as the resilience of his rage. He was still streaming, still yelling at the camera. He’d come unhinged.

When I sat down to actual game time that evening, he was about 24 hours into streaming. He’d moved his Osprey from Lonetrek out to Genesis. We organized a fleet and followed him down a highsec dead end route. Knowing he’d be coming back our way, I staked out a gate in a 0.5 system. We sat on the gate in our tornado gang and watched as he made the two jumps toward us, then stood up and walked away right as his ship jumped through to us.

We thought at first that his local channel had loaded and he’d stormed off. Turns out we just got lucky. We waited 60 seconds for him to decloak and then ended the Osprey. Turns out, he bought new implants, too. He sat down just in time for us to see his face washed in the white glow of a fresh podding.

In a fit of rage, he decided to sell all his assets in Korama since he knew he couldn’t undock. All of Eve was watching him and dozens of destroyers were prowling looking to be the next one to gank him. When he realized the Magpie MTU buy order was only 300 isk, he decided to make a Jita run. Once again Arcana got the kill, this time amidst stiff competition.

This was the beginning of a flurry of ganks. Multiple ventures were badly fitted, undocked, and destroyed. He tried to go hide in a wormhole. He failed. He invented the Swiss Army Moa and bragged about his 40k EHP before undocking it in Jita, to find himself at 25% structure before the grid even loaded. At some point in the chaos, he put his webcam on a loop of him headbobbing to his terrible reggae music and got some sleep. He loudly announced on stream that we were all too afraid to follow his empty pod to null, so eight of us promptly followed him to null and killed him. The person with the final blow doesn’t seem to have posted the mail, so I have no link for that one.

His killboard illustrates just how chaotic it got, and doesn’t even reflect all his losses as people created characters with the express purpose of ganking him. If you have unposted mails, please get them on the board to show the full glory of what happens when all of Eve unites for a common goal.

We began to realize he was coming to derive some enjoyment from leading people on long pursuits before his free ibis got ganked. I put out a call to stand down and get people off his stream. The goal was to deny him the notoriety he believed he’d achieved and leave him wondering where everyone went. There was a phase 3 plan in the works, but TD5K was worn down and so busy insulating himself against contact with other humans that it was impossible to provoke him or engage him in anyway.