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Dear Good Guys

I’ve long characterized the role of Belligerents as being the drivers of player-made content in hisec. I wrote this in 2013:

What stories do highsec carebears have to tell? “Hey, you guys remember that time we ran that incursion and shot the Sanshas? No, the 107th time. Yeah, that was great!” How about “I’ll never forget the time my agent gave me Angels Extravaganza twice in an hour,” or “Yeah, I’ll never forget the first time I mined in a mackinaw. It was amazing!” No? But I bet they can tell you about the first time they got ganked. Or the first time they killed a ninja salvager. I’ll never forget my first war and the lessons I learned from it.

Belligerent Undesirables create the stories of highsec. We are the bad guys those white knights desperately need to take them beyond the “what now” endgame of shiny PVE ships and wallet balances.

In today’s meta, there’s probably no greater example of hisec content than CODE. People talk about them, rage about them, cheer them on, and most importantly they react to them. Playstyles change when CODE. is around. The Crime & Punishment forum has several threads started by people seeking to oppose CODE. I believe that demonstrates that ganking is one game activity that is well-balanced and working properly. The nerfs that my ganker friends bemoan seem to have brought us to a reasonable equilibrium where the white knights feel they have an opportunity to fight back and disrupt CODE. Conflict like that is what will keep people interested in playing Eve. The balance that exists in the current mechanics needs to stay right where it is.


I’m going to step away from my usual audience of criminals and thieves and griefers and speak to the white knights now. Guys, welcome to the party. I sincerely applaud all of you who have the tenacity to put up a fight. I’m not talking about the ones who just sit around shooting criminals after a gank target is lost; I’m speaking to those players who are actively looking for ways to foil ganks. Keep it up, even when you fail. Innovate. Work together, talk to each other, learn the mechanics of Eve so well you know every little trick CODE. can pull…and then figure out how to stop it. Don’t give in, because we all know that CODE. won’t.

High sec was never meant to be 100% safe. Get that idea out of your head. CONCORD is punishment, not protection. If you want New Eden to be safer, it’s up to you to make that happen. So keep doing what you do, white knights. Oppose CODE. and all the rest of the bad guys in Eve. Force us to get creative and adapt, and we’ll do the same for you. Only good things can come from it. At the end of the day, you’ll have done something new and different.

On Dec Avoidance


I was recently forwarded a mail that was sent to a corporation shortly after SKNK. declared war on it. Here’s part of it:

So as you guys have probably seen, we got war-dec’d again last night. I know this sucks, and that having to change corps is stupid, but it protects you guys from having to deal with getting your ships blapped by these guys. And unfortunately, the way the war mechanics work, we don’t really have any way to win these wars.

So we’re going to keep dodging these guys until they get bored and leave, then we’ll get back to the business of growing our corp and heading toward Null Sec as we planned. For now, just be patient and let’s keep ahead of these guys. These little corp jumping exercises are annoying, but it’s better than being trapped for another week unable to do what we want to do.

I could say quite about about the defeatist attitude here and how it’s poisoning the minds of new players who look to this leadership, but that’s for another rambling post. Today I want to talk about corp-hopping.

Should they be doing this?

They’re using existing game mechanics to their advantage. They want to keep operating their mining fleets and doing their level 4 missions, and they take the steps necessary to do that. I can’t fault my targets for being able to do this. They didn’t make the game.

I’m writing about this because the mechanic itself is broken. CCP has invested a lot of effort into overhauling the wardec system over the years; they clearly consider it a mechanic worth investing resources in. Yet they’ve left this gaping hole that a smart corp can use to effectively negate the entire system. Why would you ever need to fight a war if you can simply make a new corp and move before the war even starts?

So how do we fix it?

I’ve said for years that the long-term fix for this is to make corp membership meaningful in highsec. There need to be stronger drawbacks to NPC corp membership and benefits to long-term corp membership. Corp hopping to avoid wardecs should have consequences.

There are so many good ideas for this I couldn’t do justice to them all. This post isn’t about laying out one good solution, but to remind the larger Eve community that this still exists and that CCP doesn’t seem to be paying attention to it.


These People Have No Souls

I just got back from seeing Star Wars Episode 7. Go see it. But I’m posting this to call out two people who posted spoilers in the BU channel.


Lydia vanPersie


May an army of unwashed manure aficionados armed with rusty bottle caps amputate your favorite appendage and use it as the basis of a perverse new sport.

Reversing Safaris


One of the things I heard over and over upon my return to Eve three months ago is “safaris are dead”. CCP added the ability to toggle friendly fire for corporations, effectively killing our ability to join corps with the intent to shoot as many things as we can and utterly disrupt their day. At the height of the Belligerent community, safari was probably the most common topic of conversation. You can read some amusing tales in the archives of this site. Unfortunately, the stories from the most productive times of safaris were lost with the domain expiration.

For the uninitiated: safari was Psychotic Monk’s term for what is more widely known as awoxing. The distinction being that safari was generally done in high sec, and like everything Monk led the charge on we pushed it to its limits and CCP ended up patching it into oblivion.

Let me go on the record first by saying that I don’t entirely object to CCP’s decisions here. I always felt like forcing friendly fire upon corps was not a particularly logical mechanic. It generated massive amounts of content for BU members and served as an excellent “trust no one” lesson, but when I objectively consider how it works in the context of Eve I’m forced to admit that the current state of optional FF is what should have been in place from the start. I should also note here that I think CCP should have addressed the use of neutral logis before this change was made.

Now that I’ve done that bit of housekeeping and said my piece on a popular topic among old-timers, let’s get to the story I came here to tell. While high sec safaris are all but dead, we developed the concept of a reverse safari around the same time. Monk went so far as to establish Reverse Safari Venture Industries as a corporation to recruit potential targets. It saw some limited successes,  and is still a viable method of visiting trust issues upon unwary capsuleers. I know of several groups still routinely using it.

Today’s tale was submitted two weeks ago by one Iaculus. I managed to procrastinate that long before posting it because hey, it’s what I do. Here’s how he described the setup:

I logged in to EVE the other day after work and saw that the corp adverts I had been spamming around had worked, and I had a message in my mailbox from Cairax Annages – a miner looking for a corporation to join. I asked him for full API keys for all of his accounts, and reviewed them carefully for evidence that he might be a war target alt, as well as making a quick appraisal of his wallet and assets. He didn’t have a ton of assets but had about 4 billion in his wallet.

Here’s an edited segment of their first conversations:

Cairax Annages > ill start making my way over since im 20 jumps away
Iaculus > we’re about to get a little mining op going – feel free to join us when you get here
Iaculus > if you need any assets shipped just create a courier contract for me and i’ll haul them over tommorrow
Cairax Annages > ive got a whole lot of ore (i guess) stored over here, ill try to figure out how to make a contract to have it shipped
Cairax Annages > ok, well that answers that question LOL
Iaculus > yeah no problem, i’ve got a freighter
Iaculus > just no collateral please the wallet’s a little light at the moment
Cairax Annages > sure
Cairax Annages > a courier contract right?
Iaculus > yeah
Cairax Annages > i’ll make it available for the corp
Iaculus > ok awesome
Cairax Annages > This is a lot of ore I think
Cairax Annages > 651,992 m3
Iaculus > yep, no problem though i can haul that
Cairax Annages > ok cool
Iaculus > my freighter hauls 750000 or so
Cairax Annages > i’ll pay you for it since its a lot of jumps but i dont know what a fair price is
Iaculus > ok, how about 10 mil? that’s a little better price than a freight service would give
Iaculus > or whatever you want to pay really, no big deal
Cairax Annages > ok ill set it for 10 million, that sounds about as good as anything hehe
Cairax Annages > i wont set any collateral
Iaculus > ok
Cairax Annages > ok all done

Cairax brought his alt Sairax into the corp with him. After patiently waiting for the opportunity, our hero spotted a retriever and badger on the move. Overcoming his disappointment at having so little to ransom, he moved to intercept. In Uaculus’s words:

Soon he jumped into system with me and held gate cloak as long as he could. I didn’t know if he had guessed my intentions and was trying to formulate a plan or if he was just afk. I overheated my warp disruptor and waited. Soon he decloaked 12km from me and I landed point and demanded ransom in corp chat.

The 25 million isk ransom demand was met with silence, and the retriever was destroyed. His cover blown, Iaculus immediately failed the courier contract to ensure his ownership of the mountain of ore, scooped a shiny Damage Control 2 from the retriever wreck, and moved on to hunt the badger.

It died.
So did the pod.

That badger was carrying nearly all the assets in his API that weren’t in the courier contract.

Cairax went on to demonstrate the proper reaction to bad things happening in Eve:

Iaculus > yeah this whole corp is a scam
Cairax Annages > oh ;/
Iaculus > ;D
Cairax Annages > well joke’s on me i guess lol
Iaculus > at least you got your pod out
Sairax Annages > yeah, thank you for not podding me at least ;/
Iaculus > no problem
Sairax Annages > well don’t really know what to say…good setup though! lol
Iaculus > loot fairy bad 😦
Cairax Annages > good show man
Iaculus > thanks for being a good sport!
Iaculus > this ganking brought to you by the Belligerent Undesirables
Cairax Annages > yeah dude, i’ve read a lot about people getting wrecked by stuff like this but kinda…shocking? i guess is the right word when it happens to you lol
Cairax Annages > lesson learned on my part

That bit about the loot fairy being bad? If you don’t understand what he’s talking about in a retriever and badger kill, you didn’t click the killmail links. Go do that now. I’ll wait. Done? Good. Now get that stupid grin off your face.

In proper BU fashion, our hero took the time to explain to Cairax why flying around with PLEX in the hold is a bad idea, invited him to the dark side, and was just generally an excellent human being to his in-game victim. I’ll let him close this out:

In conclusion – highsec reverse awoxing in a corporation with friendly fire turned on is still definitely a thing. Recruiting people to such a corporation, however, is more difficult now, with the best bet being newbies and guy like Cairax back from an extended absence and unaware of the new game mechanics. These players should still be killed though, even if they have apparently low value – because who knows what may be in their cargo holds? Iaculus’ Rule #1: Kill everyone who isn’t your collaborator. (Maybe kill them too for appearances).

The 13-Minute War

orthrusTwo days ago I decided to dec all of the Warouh system. Our war with STEV corp was producing some opportunities to kill things there, and I was seeing other corporate mining fleets in the system. For 24 hours, I watched the system and threw wardecs at every corporation with an orca-based mining fleet.

The last declaration I issued was to a corporation called STARATELY. The war was scheduled to go live at 05:13 game time. Here’s a play-by-play of how it unfolded.

04:33: I announce that I have eyes on an Orca and three Mackinaws mining shortly before the war is set to start.

04:40: The decision was made for all three of us to move toward Warouh on the chance this fleet would still be in space in half an hour. As three guys are attempting to take down four ships, I refit to have two scrams and a disruptor. The two scrams would be insurance against core stabs on the Orca. I state that I’ll be tackling the Orca and one other Mackinaw, leaving my corpmates one Mack each. We pick our targets and have a plan in place.

04:44: The entire fleet unexpectedly logs off. So much for plans, right? Mining drones and an MTU are left in space. We decided the best approach would be to jump into the system and log off in the belt in the hopes he’ll return.

04:54: All three of us have logged off. All three of our alts were cloaked in the belt waiting for something to log back in.

05:07: The Orca logs in first. Every minute or so after that, a Mackinaw logs in. We watched the slowest multiboxer ever start Orca boosts and tediously launch drones and start mining lasers.

05:13: We check the info pages for both corporations to confirm the war is live. We check the grid to ensure everything is where we expect it to be and nothing is aligning. There’s a “3…2…1…” over comms, and a few seconds later we’re all on grid and frantically pointing things.

05:14-05:20: This time period is best expressed like an old Batman episode:

Boom!   Pow!   Bang!   Wham!   Zap!   Crash!   Splat!

05:29: The war ends, as STARATELY closes for good.

Fun With Killrights
























Short post today to recap a recent event that kept me occupied before joining SKNK.


Prior to rejoining The Skunkworks, I spent a month trying to find ways to generate my own content. One experiment that yielded some modest success was putting alts in Iteron Mk Vs with decent T1 tanks and afk autopiloting them all over the place. What I learned is the empty holds and decent (but dirt-cheap) fittings deterred serious gankers like our friends in CODE., but got several casual gankers. The most notable was a pair of corpmates. I found one of them scanning in a Proteus a few days later:

Which led to this baffling conversation:

FloppieTheBanjoClown > failganking my empty hauler alt? bad idea.
Gankerboy > police dont kill assholes anymore?
FloppieTheBanjoClown > You should learn how killrights work.
Gankerboy > i see
Gankerboy > youre pissed
Gankerboy > because you lost more than me
FloppieTheBanjoClown > you shot an empty hauler.
Gankerboy > im back at my ship if you wanna finish what you started
Gankerboy > the proteus isnt even mine
FloppieTheBanjoClown > “Didn’t want that ship anyway.”
Gankerboy > i didnt even lose money
Gankerboy > i made it form the insurance
FloppieTheBanjoClown > On a proteus?
Gankerboy > its not even my ship
Gankerboy > i made money from you killing me
Gankerboy > hahah
Gankerboy > plus
Gankerboy > you failed to kill my pod
Gankerboy > which has like 200 mill of implants
Gankerboy > you’re dumb

He later (because of course I stumbled across him again) insisted that he didn’t lose skill points when the Proteus exploded, and warned me that his “boss” was hunting me and would certainly destroy me.

The one constant of Eve is that most of its players lack knowledge of fundamental mechanics of the game. So long as they remain willfully ignorant, we’ll find creative ways to blow them up.


geddonHi there. It’s been a long time. came and went. We had some great times, told some great stories, and then a lot of members of the community went inactive, Psychotic Monk and myself among them. All the content was lost when the hosting expired a year ago. So here I am, returning to this free site and wishing we’d archived our stuff.

I never intended to come back to Eve. CCP was nerfing every attempt at emergent gameplay (that hasn’t changed).  I’d turned into a bittervet, grumbling at every change that didn’t suit me and watching our community numbers dwindle. Then out of nowhere, I got a message from Monk telling me he was taking another shot at the game and that I should join him.

Big tease that he is, Monk didn’t stick around. But I decided to give something different a try: join a random industrial corporation and turn them to the dark side. I was only mildly successful in that respect, but an incoming wardec cemented my re-addiction. The aggressors lost 1.4 billion isk to our 117 million, most of which was me jumping the gun to tackle a Dominix in my Malediction and dying before backup could bail me out of my own trigger-happy stupidity.

A month later, a member of the much-smaller Belligerent Undesirables comments that The Skunkworks had wardecced a corporation he had an alt in. After two years, SKNK. was moving. It took me a bit to find out who was behind the wheel, but I jumped corp as fast as I could. 54 minutes after joining, I logged a modest kill.

Fast forward to last night. I was in Gallente space stalking a retriever that seemed to possess a remarkable ability to dock every time I got within five jumps when a corpmate spotted a wartarget in a Vindicator. I knew I’d need to reship from my interceptor for that fight, so I decided to finish my hunt before grabbing something bigger. Meanwhile, the target was spotted in a Navy Mega moving toward Amarr.

I got the retriever and his pod. Six minutes later, the guys killed the Navy Mega.

We knew he still had the Vindicator nearby. It looked like he was moving ships to a new incursion. We started watching the pipe and sure enough, he was spotted in a Rattlesnake. A mishap on a gate led to him getting spooked and docking in Sarum Prime. We got the bright idea of having the two guys who had previously shot him log off. I sat in my Armageddon on the Amarr gate, and sure enough he came right to me. The Rattlesnake died a noble death.

So The Skunkworks is back in business, and Belligerent Undesirables is getting new life. Some old names have shown up in the past few weeks. But we need new blood, too. The content creators of highsec are still out there. We just need to get them talking to each other again.